The Games

27 games and tools for your ultimate training.

βš‘πŸƒβ€β™‚οΈ Agility & Reaction

🎯 Target Touch β€” The All-Rounder

⚑ πŸƒβ€β™‚οΈ πŸ› οΈ
Target Touch
Players: 1–5 groups Pucks: 2–10/group

Target Touch is the most versatile game mode in the PUCK RACER system β€” and by itself covers most of what commercial LED reaction light systems on the market offer. Whether it's football agility, tennis footwork, obstacle courses, sit-ups, planks or coordination drills: with Target Touch you can build entire training sessions on a single game mode.

The principle: pucks light up, you press them β€” the next one lights up. Sounds simple, but the configuration options make it endlessly flexible:

  • Sequence or random mode β€” fixed order or unpredictable
  • Configurable display delays β€” from instant to several seconds
  • Multiple colors β€” different tasks per color possible
  • Multiple parallel arenas β€” up to 5 groups training simultaneously
  • Time or round mode β€” "Survive 60 seconds" or "Complete 30 reps"
  • Group start β€” synchronized start via puck press

Online you'll find hundreds of videos showing how to build complete training sessions for competitive sports, PE classes or rehabilitation using exactly this game principle. Target Touch is your Swiss army knife for smart training.

Highlight: Mount the pucks on the wall for sit-ups, place them on the floor for planks, spread them across the room for sprints β€” one game mode, infinite possibilities.

🎯 Hunt! (Color Chase)

⚑ πŸƒβ€β™‚οΈ 🧠
Hunt!
Players: 1–10 Pucks: 3–20

Chase your own color around the circle! Cognition, peripheral vision and quick direction changes under time pressure. Pucks are set up in a circle around the players. Each player gets a color. When the game starts, a puck lights up somewhere for each player. Press it, and a new one lights up elsewhere.
Highlight: Dynamic queues, adjustable time limit and a 1-second warning before a puck goes dark.

⚑ React 2-Player ⚑

⚑ 🧠
React 2-Player
Players: 2–10 (pairs) Pucks: 3–10/group

The ultimate duel! Two players face each other with a row of pucks between them. Whoever presses the puck in their color first scores the point. Goal: improve reaction and cognitive skills.
Highlight: Configurable colors and decoy stimuli for confusion.

πŸƒβ€β™‚οΈ Agility T-Test

πŸƒβ€β™‚οΈ
Agility T-Test
Players: 1–2 groups Pucks: 4/group

A worldwide standard test for measuring agility. Trains sprints and fast, multi-directional changes of direction under time pressure.
Highlight: Standard T-test layout with optional "Puck Press" mode that forces players to crouch down.

🐱 Cat Reflexes

⚑
Cat Reflexes
Players: 1–11 Pucks: 1/player + 1 center

A central display puck signals when to react. Who presses their puck the fastest? But beware of chaos mode and false starts!
Highlight: "Highlander" mode (only the fastest scores) and "Color Chaos" (only press on green) for advanced false-start training.

⚑🎯 Catch the Light Pro

⚑ 🧠
Catch the Light Pro
Players: 1 Pucks: 3–20

Reaction and peripheral vision like in Formula 1. A stress test for hand-eye coordination. Pucks light up randomly, briefly and overlapping. Hit them before they go dark!
Highlight: Adaptive speed, decoy colors and a detailed reaction time analysis for each individual puck.

πŸ«€ Endurance & Pacing

⏱️ The Pacemaker

πŸ«€ 🧠
The Pacemaker
Players: Groups Pucks: 4–20

Trains perfect pacing! The pucks act as a virtual "rabbit" dictating exactly the speed you should run. Don't press, just keep up!
Highlight: Exact speed (min/km), circle or shuttle mode, live distance display.

πŸƒβ€β™‚οΈ Luc LΓ©ger (Beep Test)

πŸ«€
Luc LΓ©ger (Beep Test)
Players: 1–10 Pucks: 2/player

The classic 20m endurance test. Run to the rhythm of the signals. The pace increases every minute. Too early or too late? Yellow card. Second offense and you're out!
Highlight: Official VOβ‚‚max tables, false start detection.

πŸƒβ€β™‚οΈ Shuttle Run

πŸƒβ€β™‚οΈ πŸ«€
Shuttle Run
Players: 1–5 Pucks: 2/player

Classic endurance test. Run back and forth between start and finish. Start: hold pucks until the GO signal!
Highlight: Winner detection and false start detection active.

🧟 Zombie Escape

πŸ«€ 🧠 πŸ€ͺ
Zombie Escape
Players: 1–10 groups Pucks: 2/group

Repeated sprints with constantly shrinking time. If you don't make it, the zombie bites you and you're out!
Highlight: Automatic time reduction, sudden death mode.

🏎️ Pitstop

πŸ«€
Pit Stop
Players: 1–10 groups Pucks: 1-2/group

Take a break. This game simulates pit stops in a race where players must take defined rest periods.
Highlight: Pit lane mode for structured breaks.

🧠πŸ€ͺ Cognition & Fun

πŸ”΄ Simon Says

🧠
Simon Says
Players: 1–3 groups Pucks: 2–10/group

Memorize the color pattern! The computer shows it, you repeat it. Red flashes -> press Red. Round 2: Red, Blue flash -> press Red, Blue...
Highlight: Adjustable speed, colorblind-friendly palette.

πŸƒβ€β™‚οΈ Simon Runs

🧠 πŸƒβ€β™‚οΈ
Simon Runs
Players: 1–3 groups Pucks: 1 display + inputs

Memorize the color pattern! Run to the pucks and press them. Simon Says, but with sweating!
Highlight: Central display mode and disqualification management.

πŸ’£ Bomb Squad

🧠 πŸ€ͺ
Bomb Squad
Players: 1–10 Pucks: 1/player

Tick... Tock... Can you estimate the time? Defuse the bomb at the right moment! Press exactly when time runs out. Green = Defused, Red = BOOM.
Highlight: Adjustable tolerance, group sync mode, explosion feedback.

🚦 Red Light, Green Light

πŸ€ͺ ⚑
Red Light, Green Light
Players: 1–10 groups Pucks: 1–20

The classic! The pucks show: Run (Green) or Stop (Red). Whoever arrives on green and presses gets a point. Whoever presses on red gets penalized.
Highlight: Grace period setting and manual override by the coach.

🧠 Memory Sprint

🧠 πŸƒβ€β™‚οΈ
Memory
Players: 1+ Pucks: 4–20 (pairs)

Brain training! Trains spatial working memory under physical strain. Find and press the matching color pairs! Place the pucks e.g. behind an obstacle course.
Highlight: "Blind Search" mode, automatic restart and live error tracking.

βš”οΈ Domination

πŸƒβ€β™‚οΈ πŸ«€
Domination
Players: 2 teams/arena Pucks: 2+/arena

Intense endurance game. Two teams fight for dominance on the field. Capture pucks by clicking and steal them from your opponent!
Highlight: Deathmatch mode. Support for two arenas.

βŒβ­• Tactical TicTacToe

🧠
Tactical TicTacToe
Players: 1–3 groups Pucks: 4 / 6 / 7 / 10

Precision meets tactics! Classic TicTacToe, but the fields must be hit by throwing balls. First to get three in a row wins!
Highlight: Hard mode, the grid automatically adapts to the puck count.

πŸͺ‘ Musical Chairs

πŸ€ͺ πŸƒβ€β™‚οΈ
Musical Chairs
Players: 2–13 Pucks: Player count βˆ’1

Action, fun and quick reactions! The party classic for the gym. When the music stops, sprint to a free puck! Can be combined with ball dribbling, for example.
Highlight: Upload your own MP3s, dynamic round elimination.

πŸ› οΈ Measurement Tools & Utilities

🎩 The Sorting Hat

πŸ› οΈ πŸ€ͺ
The Sorting Hat (Group Assignment)
Players: 2–100 Pucks: 1–3

"Not Slytherin..." β€” This tool divides a large number of players into equally sized groups, completely fair and random.
Highlight: Guaranteed balanced assignment, live rebalancing on dropout.

⏱️ Stopwatch

πŸ› οΈ
Stopwatch
Players: 1–10

A simple stopwatch. Each puck acts as its own stopwatch. The coach can start all of them simultaneously.
Highlight: Lap times, central or individual start, "Hold-to-Start" with countdown.

⏳ Simple Timer

πŸ› οΈ
Simple Timer
Players: 1–10

A practical tool for the classroom. Each puck serves as a personal countdown egg timer for a student. Practice working quietly for 2-3-4 minutes in elementary school.
Highlight: Visual countdown fill effect, adjust time per student (+/-).

πŸ”’ Simple Counter

πŸ› οΈ
Simple Counter
Players: 1–10

Simply counts how often a player presses their puck. Ideal for timed exercises (e.g. Who can do the most reps in 3 minutes?).
Highlight: Tap-to-count, time limit.

⬇️ Countdown

πŸ› οΈ
Simple Countdown
Players: 1–10

Start with a number and count down to zero. Who can do 30 push-ups first (press each time)?
Highlight: LED ring visualization, option: game stops at first winner.

πŸ₯΅ Circuit Training

πŸ› οΈ πŸ«€
TABATA (Circuit Training) Timer
Players: Unlimited

A visual and acoustic control system for group training (e.g. circuit training). Takes the stopwatch away from the coach and gives them time to improve the exercises.
Highlight: Synchronized progress bars, work/rest phases, configurable sound.

▢️ Display Mode

πŸ› οΈ
Display Mode
Players: β€”

A tool for tech fans. Manually control all pucks, display effects, connection quality, battery level, software version and more.
Highlight: Manual/synchronized/random light control for events.

πŸ‘₯ Player & Training Manager

πŸ‘₯ Player Management

Player Management

Central player and group management. Create groups (e.g. classes, teams) and manage player lists. These lists are available in all games for quick name assignment.
Highlight: Bulk import from CSV, TXT or clipboard.

πŸ“‹ Training Planner

Training Manager

Plan and prepare complete training sessions in advance. Chain multiple games, save individual settings per game and run the session step by step β€” no fiddling during class.
Highlight: Backup/import of training plans as JSON files for sharing with colleagues.